REVIEW : KAPIA (PC)

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REVIEW : KAPIA (PC)

REVIEW : KAPIA (PC)

The World Union has dissolved, nations have been divided into “East” and “West” alliances, and people are being forced to live in city lockdowns due to a mystery intelligence illness. This is a world in desperate need of salvation. The KAPIA universe. In the midst of the commotion, Stefan, a former captain and a powerful grandfather, accepts the challenge of bringing the battle to a close. He had no idea that his most powerful friend would be Reny, his tiny granddaughter. A classic point-and-click flow with a drop-down inventory that is easily accessible. They have included some first connected options where you may engage with numerous things to add to the excitement. Alternatively, you can use your controller to play KAPIA and experience a contemporary game flow from the comfort of your couch. People have various aspects to themselves, the same is true for animals. As you take on the roles of Stefan and Reny, you’ll get a fresh viewpoint on the story. To attain a common goal, they take their separate roads.

REVIEW : KAPIA (PC)

We can now play KAPIA, a story adventure with an extraordinarily unique style created by indie developer 2 for 2, after over seven decades of growth and a kickstarter campaign. This game is absolutely one you should think about adding to your portfolio if you’re searching for a fresh adventure and can admire an indie title that isn’t scared to make some daring choices. KAPIA has big goals and fits a big vision into a short 5 hour playtime.The game will take place in a post-apocalyptic universe where, like 1984, we hear of a conflict waging among two amorphous organizations, the East and the West, with a dash of Orwellian cyberpunk thrown in for good measure. While most of the planet is a wasteland, people and intelligent machines alike have sought refuge in dispersed domed cities, yet these cities have been succumbing to an internal menace known as the EYE one by one. The KAPIA dome is no exception, with cameras on every corner of the street and in every structure, and an increasing number of people embracing a local cult.

REVIEW : KAPIA (PC)

The game features two playable characters. Stefan is an optimist and all-around good man who has attempted to put his military past behind him, but on his most recent assignment, he uncovered an encrypted drive containing information that has made him a major target. When Stefan fails to return home after his assignment, his adoring granddaughter Reny, an adorable and twitchy care of the child with a cybernetic limb, must elude her babysitters in order to track down Stefan and rescue his bacon. Stefan’s sections are a little more focused on the larger narrative of the novel, whereas Reny is just an inquisitive young girl with no feeling of danger. I sincerely appreciate it. The game mechanics have been fine-tuned. For a 3D exploration game created by such a tiny team, it’s impressive. I used a mouse for point-and-click gameplay, but there’s also complete controller support that works just as well. The game features a single persistent autosave, however if you want to go back and retry a section, you can use the chapter choose function. The puzzles are varied and not overly difficult, however there are a few that I felt were quite ingenious. There’s an inventory management system, similar to Grim Fandango’s, where you may inspect your stock levels up close. If the program determines you’ve remained stalled for more than a few moments on the level, an inconspicuous hint engine will give you the choice of receiving a tip.

REVIEW : KAPIA (PC)

As a heads up, I believe a small number of scheduled or natural reaction minigames are required to complete the game; the most challenging of these is a kickboxing game, which is one of the first things you experience in the game. I didn’t think it was that horrible, but even if it wasn’t your cup of tea, once you go through it, you won’t see anything else like it for the rest of the game. KAPIA is littered with one-of-a-kind sights. These character models took a lot of time to create, and they prefer to move with very dramatic gestures while talking, providing me with the impression of a marionette puppet. We meet a big severed robot head, an elderly lady with a lot of sass, and an automaton with hair made from the scroll of a violin welded onto his back. Inside a submersible with arms and legs dwells a snippy tiny talking pink cat. Main Street looks like something out of a steampunk Dr. Suess novel. There’s also a lot of KAPIA fanart on the loading and credit screens, all made by kids under the age of  10. Kapia is a pleasant surprise. I mean, I expected it to be nice, but it’s much better than I anticipated. The best aspect is its distinct environment, which comes to life thanks to 3D exploration, voice work, and quite well lore. The riddles are fantastic. The puzzles are fantastic; they’re logical and entertaining. Kapia is an excellent modern point-and-click adventure. Although the aesthetics suggest a younger target, the storey and puzzles are suitable for people of all ages. The setting comes to life because to a very well written and different characters! A fascinating world with colourful characters, cool music, and beautiful animation. I enjoy how the amount of data is balanced for a thorough engagement in the universe.

REVIEW : KAPIA (PC)

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