REVIEW : Metro Exodus (XBOX one X)
Metro series is based on Dmitry Glukhovsky’s Metro Novels with protagonist Artyom Can. Artyom Journey carries off after the ending of Last Light. Emerging from the tunnels from where previous two games take place, Artyom reaches a church where he is attacked be locals. You can either use stealth or just kill your way through these locals.
Metro Exodus features a Open World but with linear levels as tunnels. The world is crueler and with your protagonist unable to swim, you have to take that into account whenever you are in water. You will fight off Humans, mutants and mutated animals. Most of the enemies can be dealt with few shots but supplies are limited. Plus, your equipments degrade over time, your gas mask filter burn off, your gun degrades as you use it until you fix it on a work bench.
Gunplay is pretty tight and sharp and guns are customizable where you can change how it looks as well how a gun feels. You can add scope and barrel to assault refile to take out enemies from long range. You can customize the same gun to be effective in close range.
Game looks jaw dropping beautiful on XBOX one X, the big open areas look splendid and the lighting plus texture is top notch.
Though the game is now open world, it still feels at home when you reach the tunnels level. The tight tunnel level increases the panic and dread while exploring them. Creeping through Dark Areas with every breath fogging up the mask increases the tension while the outside world looks peaceful but is filled with hordes of enemies.