REVIEW : Divination: Console Edition (XBOX Series X)

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REVIEW : Divination: Console Edition (XBOX Series X)

REVIEW : Divination: Console Edition (XBOX Series X)

We’re shocked that no other game has gone in a good direction that we’re aware of. It’s a fortune-telling game where you can sit across from a customer and read the runes. Whatever you predict for their future occurs. A pair of hands trapped inside a room with a bunch of screens has the ability to foretell the future. If you ask the question and paint the runes, these hands will reveal what is to come.

REVIEW : Divination: Console Edition (XBOX Series X)

The fact that the developers, Mojikin, have avoided the expected ‘Tarot cards in a caravan’ approach to the concept is what strikes me the most about Divination. Instead, they’ve been transported to a hyper-futuristic world in which humans and robots coexist, and a dominating AI known as ‘Mother’ has actually committed internet, leaving a note implying that everyone else will follow suit. With suicide rates on the rise, it’s a tense and perplexing time. This is the world you live in: a little world, a city full of doubt and uncertainty, violence and obsession. People will have nothing to trust in a time when they have learned to see life as an unwelcome burden.

REVIEW : Divination: Console Edition (XBOX Series X)

They’ll come, they’ll look for answers, and you’ll provide them. You are the Diviner, an intriguing fortune teller who uses ancient runes to predict the future while being surrounded by the technology of a cyberpunk metropolis. Discuss your clients’ story with them, then organize the glyphs they drew to determine the responses you offer them. These replies, good or terrible, have the capacity to influence the fates of people and robots equally, to affect the course of this story in significant ways, to deal with death or to help your clients avoid it. The choices and repercussions are murky, so you’ll have to rely on your intuition as a Diviner to put an end to the craziness of a bewildered public.

Divination may be marketed as a gloomy cyberpunk graphic novel, but the possibility becoming an all-seeing eye and live the life of an enigmatic fate teller appeals to us the most. Divination is a Mojiken-made game that has you traveling through the realm of a soothsayer, using runes and other symbols to assist clients predict their destiny.

REVIEW : Divination: Console Edition (XBOX Series X)

It’s a game where you get to choose your own decisions when you respond to the questions. People may be good, but they may also be bad — whatever the case may be, it’s up to you to help shape the fates of those who cross your path. Listen to your clients’ experiences, read their destiny in runes, and put together all the truth of a barren world! A pair of hands trapped inside a room full of monitors has the ability to foretell the future. If you ask a question and draw the runes, these hands will reveal what is to come. This is the reality you live in: a little world, a city full of doubt and uncertainty, violence and obsession. People will have nothing to respect in a time when they have learned to see life as an unwelcome burden. They’ll come, they’ll look for answers, and you’ll provide them. You are the Diviner, a mysterious fortune teller who uses ancient runes to predict the future while surrounded by the tech of a cyberpunk metropolis.

It’s not our top choice for a lot money game, but it’s fantastic in its own right. You can sense everyone’s trepidation as they wonder what the future holds at your table, which makes it the ideal time to be a prophet. They’ve got questions, and you’re the only one who knows how to answer them. Discuss your clients’ story with them, then organize the runes they drew to determine the responses you offer them. These replies, good or terrible, have the capacity to influence the fates of people and robots equally, to affect the course of this story in significant ways, to deal with death or to help your clients avoid it. The choices and repercussions are murky, so you’ll have to rely on your intuition as a Diviner to put an end to the craziness of a bewildered public. You’re a pair of arms, which is yet another of Divination’s brilliant choices. You’re a couple of prosthetic arms tethered to a table, that’s for sure. Apart from being a pleasant stylistic choice, it also means that the customer does the majority of the talking, which is beneficial in a graphic novel like Divination. When you do ask a question – which is entirely optional before receiving a fortune – it appears on all of the surrounding screens, emphasising that you are more than just the arms: you are the entire room.

REVIEW : Divination: Console Edition (XBOX Series X)

Customers say you’re unrivalled when it refers to foretelling the future. You have a perfect strike rate, and it’s a nice hint so whatever you are seeing in the rocks will unquestionably come to pass. It lends credibility to what you’re saying. It nearly seems like a Guilty/Not Guilty verdict when you read the ancient runes and the prediction displays on all the adjacent TV screens.As the characters talk about their condition and reveal why they’ve come to you, it all plays out as a visual novel. As previously stated, you can ask questions to learn more (and you should: the story is no fun if you don’t), and then it’s on to the only genuine gameplay in the game. The character gives you up to four ancient runes, and it’s up to you to put them in the cup in whatever sequence you like. The reading is determined by the order, which may appear random at first, but after several plays, you’ll notice that you’re forming a picture with the positioning for every stone.

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